Friday, April 11, 2008

When To Wage War...

We designers are artist. Because this is so, it is hard for us to separate ourselves from our work. It's not a bad thing to be proud of you work. It's OK to think that your work is the greatest thing to grace the pages of some publication. Inevitably though, someone will disagree with your choice to place a chunk of text somewhere within YOUR design. They are not Satan because they would have done things differently. They are entitled to their own opinion and it is just that, an opinion. Now where this can cause a little turbulence is when that person with the opinion is your boss or art director. This forces you to make a decision. Do you take their advice and run with it or do you dig your heels in and say this is the way MY design is going to look.

I'm not sure either direction is the best option. If this person is your boss, more than likely they have worked their way to the top and probably have a pretty good idea of what they are talking about. So their advice should not fall upon deaf ears. Still, always take all advice with a grain of salt. Another thing you might want to do if you feel that you have made the right decision is explain why you did things the way you did. Your boss may not see things the same way you have and with a little explanation your decision may turn out to be the right one. You can then revel in your brilliance and indulge in a little self satisfaction.

So when do you wage war over your designs? Never? No. Sometimes you need to stand up for your designs. I think some times clients feel like they know more than you do. Are they designers? No. Have they studied art, design, and communication? Probably not. So grab hold and take it to them.

Now I'm not saying you should walk in, get in their face, and say listen here... I know what I'm talking about and you should shut up and just go with it. Take information to support your claim. Offer up to them your thinking and process behind your designs. Give them a few options that may offer some of what they want and some of what you think needs to be present. The most important thing to remember is that they are the ones that are giving you the money that puts food on your table. When it comes down to it, they are the ones paying for it and have the power to veto your entire design.

Designing for yourself is easy. Designing for others is hard. If your going to be a good designer you must learn that it is about compromise. You are entering a service industry. It's not quite like McDonald's where the customer is always right but it's not far off. Clients and Directors almost always enter a project with a preconceived notion of what the end result is going to look like. Each person has their own ideas and the difficult part about being a designer is finding a way to solve the design problem while still incorporating everyones thoughts. Understanding each individual involved in the process and what their expectations are can be extremely helpful. Know your client, know their product, know their market and you'll know when to wage war and when to surrender.

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